Like so many Spaniards affected by the economic crisis, he was recently made redundant, but the bills keep on coming. These days, the second-hand sale of virtual goods is a tired story. But what makes Star Citizen’s grey market special is that in many cases the spaceships that are bought and sold can’t be used in the game. Kane is just one of many making money out of a grey market fuelled makinb that promise — and it exists underneath the covers of Star Citizen’s gargantuan success. Star Citizen is one of the more fascinating video games in development right. It’s a hugely ambitious space simulation driven by a massively multiplayer online persistent world with a first-person shooter portion and a single-player story bolted on. Supplkes also a poster child for graphics-card-melting PC gaming, looks the business and is made jedical one of our favourite sons: Mr Wing Commander himself, Chris Roberts. When it medicao to headlines, though, you’d be forgiven for thinking Star Citizen was all about the money. There’s a ticker on the Star Citizen website that tells us just how much money. We can even see developer Cloud Imperium Games’ coffers swell in real-time. Star Citizen’s «in-universe» store sells many ships for use in the game. They range in price.
Medical Supplies
The Mechanics of Star Citizen define the capabilities of the game and the players within. Defined in many of the Comm-Links, they serve as the primary gameplay of both Star Citizen and Squadron 42; though some mechanics may not be present in both games. The behavior of these mechanics is managed in the extensive Game Options. Character mechanics are the mechanics supporting the development, activities, and eventual dies, depending of each player character in Star Citizen. Each character begins with character creation , develops their reputation through their actions, and eventually dies , granting their property and a portion of their reputation to the next character to take their place. Ship mechanics are the systems and controls that allow players to build, utilise, and work with the various Ships in Star Citizen. Characters can purchase new ships from a ship manufacturer or used ones from other players before outfitting them with new components. After purchasing protective insurance , players can use their ships in a variety of roles, often called Careers.
Account Options
Careers are the jobs, whether legal or illegal, that allow players the ability to earn UEC and other currencies in Star Citizen. There are currently six career groups, each of which has their own roles or profession that allows players to focus and work on. Below are the individual professions players can take:. Note: There are far more ways to earn money than are listed here when including unofficial transactions between players or organizations. As such, these are the «official» careers that are supported by ship designs, Comm-links , and documentation. Missions are pre-set or dynamic quests that one or several players may embark upon.
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Argon reacted to this. If you want to grind Bounty Missions more effectively then maybe an Anvil Arrow for k or a i for k. Working as a team to secure resources, construct and sell, only together will we be able to do this to any real efficiency, that’s assuming the funds from the sale are distributed evenly through the chain. Existing user? Posted March 8, Posted March 16,
Forgot your password? Or sign in with one of these services. Well, trading. I personally think the best way, as an organisation, that we will generate funds is just do our jobs to better making money in star coitzen medical supplies to sectors we influence.
Working as a team to secure resources, construct and sell, only together will we be able to do this to any real efficiency, that’s assuming the funds from the sale are distributed evenly through the chain.
Coupled with this, if we keep taking on escort and defense contracts and we really deliver on them and build up good rep then we are going to get more people interested in us and therefore more custom. Buying commodities from a global auction house, processing those materials into something more valuable, sell back on the market. I expect individuals who learn the market will be able to earn good money with market trading and arbitrage.
That’s what I enjoy. It’ll be great is SC has a dynamic market. Running a hauling service or resource gathering will probably be good, but less profitable. But will require less work and market knowledge. Though could be interesting to manage routes and hire security. The Data Relay Nodes are an interesting concept. Seems like the further apart markets are, the more out of date the price data will be. This should give traders an edge over general consumers or miners.
Industry most likely will be the main backbone for funding or the possibly collecting bounty on legitimate targets. Not piracy or assination as that is not our primary focus, hoever it is only speculation at best, that the best means for funding is industry.
Yeah it’s all speculation right. Though I agree with Dragon and others that Production might be the largest source of funding, but probably requires the. Have to raise the capital to purchase a factory and raw materials. Plus it sounds like there will be operating costs associated with workers. We’ll also need to defend the factory and possibly the shipping lanes.
Imperium is large enough that we should be able to do it. We could probably have a few factories. That’d be very cool. Production will be the best, so long as you can integrate and control all aspects of your product, from resources to selling.
Buying raw materials and finished products to help with researching new technologies, leading to better ships, add-ons, etc?? That would be awesome. A universe that will persistently have new content as time progresses. Imagine how vibrant the economy would be if all these industries were to work or compete with one another at different levels.
Hired mercenaries to protect vital research and blueprints. You could either choose to help the military, government, private enterprise or criminal organisation, be it human or alien. I think taxes for the org will be an afterthought. I think our real money maker will be our size.
I think we will be big and strong enough to own a few monopolies on stuff like amo types or have a large stake in the fuel trade. If there isnt a single central trade hub then we could probably make a good amount on huge protected shipment convoys from one hub to another where there is less supply and more demand.
Future Tripping maaaan don’t do it. This is just a quick thing, but theoretically, from an organization standpoint, the best way to amass wealth is in production chains. Now, this is wealth, not «money,» as it. Not sure what is best for money per se but I would think in similar turns, money can be made from the wealth amass through those production chains.
If we controlled the mining, and sent the materials to be refined and processed; moved that to factories to create goods, we can then use that to produce end goods and sell those or, use that for our own purposes. The idea being, if we controlled the production chain, then we set the worth of the end product. On an individual level, a multitude of avenues exist, stocks if they will be there but I would think trade or illegal goods would be the best ways to turn profits, primarily «money» profits.
Illegal stuff will make the most money. This is just my own theory, however, if you share this theory I have a squad just for you!!! I know from previous experience the best way to make money will depend on popular ships and manufacturing them and or minerals.
I think one of the best ways to make currency would be the rate at which we gather resources and use. I am not too familiar with the plans for SC but I hope we will be able to manufacture ships. If so, I will invest heavily in Ship Manufacturing. I am very excited about the possibilities for. You need to be a member in order to leave a comment. Sign up for a new account in our community. It’s easy! Already have an account? Sign in. Existing user? Sign in anonymously.
Or sign in with one of these services Sign in with Facebook. Sign in with Twitter. Forum Rules. Prev 1 2 3 Next Page 1 of 3. Recommended Posts. Posted March 3, And of course what do you need to achive that vessel fleet,powerfull guild. Share this post Link to post Share on other sites. Dont be afraid to elaborate lol Of course if you trade a shoe for a planet system Nah there’s nothing to elaborate. Everything we’re talking about here is totally theoretical.
Can’t wait for some serious stuff, like the DFM. Posted March 4, High risk high reward. Argon reacted to. Owning factories and managing production sounds cool. I’d like to be involved in. Small scale, probably mining. Large scale, probably production. Posted March 5, Posted March 6, edited. Edited March 6, by Timdromedus. ArgonZion OrionNapoleon and 1 other reacted to. Posted March 7, Posted March 8, Posted March 11, Posted March 16, Posted March 17, Corporation sound great.
At least it will split the security cost. Posted March 21, Posted March 30, Posted April 6, Create an account or sign in to comment You need to be a member in order to leave a comment Create an account Sign up for a new account in our community. Register a new account. Sign in Already have an account? Sign In Now. Go To Topic Listing. Sign In Sign Up.
Star Citizen — Making Money with a SAFE TRADE ROUTE
Almost every pilot in the universe has a career they are currently working on; whether on a one-time contract or operating on a generational family business, everyone in a career focuses on one thing: making credits. Careers may be personal, unique endeavours; like being paid by a player to train them in a particular ship’s function, or official employment with a large corporation in a particular field. Overall, a player’s career is up to them with only their reputation to certain people and companies acting a small hurdle to changing professions.
Note: There are far more ways to earn money than are listed here when including unofficial transactions between players. As such, these are the «official» careers that are supported by ship designs, Comm-links, and documentation. Mining is the discovery, extraction, and refining of raw materials to be sold on the market, using ships to conduct miney of these tasks. Mining will be one of the primary occupations of the game. Running a successful mining operation will require skill and creative thinking, not repetitive button pressing. Elements of this include paying attention to the commodity marketplace to determine what to mine, and then locating a suitable asteroid field that contains the mineral, and finally selling your cargo after you have mined it. All of the following specialist positions may be helmed by either a player or an NPC, coitsen more medicak NPCs performing their duties in superior fashion, but usually at the expense of demanding a higher monthly salary. Exploration is the discovery and surveying of unknown locations and jump points. Equipped with powerful sensors and extended fuel tanks, making money in star coitzen medical supplies to push the boundaries of known space for the opportunity to make the Next Big Discovery.
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